Who are we?
Cliax Games is a small indie developer headed by DJ Coco. He’s helped by various freelancers from around the world on a wide variety of products. At Cliax Games, we believe in making our games fill gaps in the market to make them stand out against the hordes of other indie developers out there. We don’t make games to chase trends, we make games we want to play ourselves.
“Cliax? Don’t you mean Climax?”
No, that’s not a typo! Cliax is derived from “Cliaxium”, a fictional element from the Cliax Codec universe. Since our main focus lies on developing the Cliax Codec game first and foremost, it seemed like a fitting decision to name the team after the game. The cogwheel with the little crystal inside that’s in our logo also originates from there.
Better known under his pseudonym “DJ Coco”, he is the driving force behind Cliax Games, and the one designing all of its games, also taking care of most of the programming. Born in Austria, he started coding at a young age and never ceased to find joy in using it to craft unique and fun games.
Web Master / PR
Coco’s best friend since 2009, he aids with various games and taking up various tasks for Cliax Games. He’s an aspiring game developer, having done work on a wide variety of games including Paperball, Salaryman Shi and Onlink, and is also the web master of this very website.
Composer / sound designer
Juhani Junkala is a seasoned composer and music producer from Finland who has worked on three Cliax games so far. He writes music in wide variety of genres and is always interested to explore new directions in game audio.
Zagreus Entertainment LLP
Zagreus Entertainment LLP is an Indian company that provides 3D graphics, animations and visual effects to games, creating unique environments for the game to come alive in. They’re responsible for most of the texture work in Cliax Codec.
Experienced with both character and environmental art, Toeknee is a girl from the Philippines that’s helping create the beautiful backdrops in Cliax Codec’s cutscenes. Without hesitating to put lots of detail, she makes every scene feel like an actual place to be.