Cliax Games is a small indie developer headed by DJ Coco. He’s helped by various freelancers from around the world on a wide variety of products. At Cliax Games, we believe in making our games fill gaps in the market to make them stand out against the hordes of other indie developers out there. We don’t make games to chase trends, we make games we want to play ourselves.
Nah, it’s not a typo! Cliax is derived from Cliaxium, a fictional element from our Cliax Codec universe. Since our main focus lies on developing the Cliax Codec game first and foremost, it seemed like a fitting decision to name the team after the game. The cogwheel with the little crystal inside that’s in our logo also originates from there.
Better known under his pseudonym “DJ Coco”, he is the driving force behind Cliax Games, and the one designing all of its games, also taking care of most of the programming. Born in Austria, he started coding at a young age and never ceased to find joy in using it to craft unique and fun games.
Wayde Moss is an aspiring programmer from the United States, a good friend, and a long-term contributor who helps shape titles such as Cliax Codec and Nulldrifters 2. Being an ace at all things related to maths and Unity, he usually assists when more complex code is required.
Coco’s friend since 2009, he aids with various design choices and taking up various tasks for Cliax Games. He’s an aspiring artist and writer, helping with editing the dialogue for Cliax Codec, and serves as the web master of this very website.
Juhani Junkala is a seasoned composer and music producer from Finland who has worked on two Cliax games so far. He writes music in wide variety of genres and is always interested to explore new directions in game audio.
Xanomusik is an Austrian music producer specialized in electronic music. He’s capable of producing music covering a wide variety of genres, such as the catchy chiptune-inspired tunes found in Shape Impact.
Zagreus Entertainment LLP is an Indian company that provides 3D graphics, animations and visual effects to games, creating unique environments for the game to come alive in. Always striving to do their best, they are responsible for the vast majority of the texture work in Cliax Codec.
GMchan is a freelance artist who specializes in high-quality character artwork. She’s been creating most of the art used for the cutscenes and promotional art in Cliax Codec, and is always diligent and reliable with what she’s doing.
Experienced with both character and environmental art, Toeknee is a girl from the Philippines that’s helping create the beautiful backdrops in Cliax Codec’s cutscenes. Without hesitating to put lots of detail, she makes every scene feel like an actual place to be.
Dreaming of becoming a game developer, Constantine is highly proficient with not only pixel art, but also low-poly modelling. Having created the graphics for his own game Retro Highway, he is currently providing the visuals for one of Cliax Games’ projects.